Saturday 21 August 2010

The Goverment Guide In Napoleon Total War

As you'll know there are different government types in Napoleon: Total War, each with their own benefits and downsides. Below you'll find a short guide on changing government types and a description of the pros and cons of each, to help you manage your faction effectively.

Changing Government Types

To change your government type you need to have a revolution in your capital region. This can be achieved by destroying happiness buildings, reducing garrisons, appointing ministers with bad traits, raising taxes, and so on. If you use the latter two you should keep an eye on public order in your other settlements and exempt them from taxes if needed.

Which government you get depends on which class revolts.
  • Revolting class New government
  • Lower class Republic
  • Middle class Constitutional Monarchy
  • Nobility Absolute Monarchy
Notes:
  • The middle class appears only in a Republic, so if want to change from Absolute Monarchy to Constitutional Monarchy you will first need a lower class revolution to get a middle class which you then have to anger to get a Constitutional Monarchy.
  • If you already have the government type you would otherwise change to you will keep the same government type, but your head of state and ministers will be replaced.
It is not possible for France to have a revolution in the GC as no-one can replace Napoleon as the head of state. It is also not possible to change the government type to an empire, so think twice before you say farewell to it when playing as France.

Absolute Monarchy
You have one king, who stays in place until he dies or until a revolution takes place. Sometimes other factions can declare a war of succession when he dies. You can fire, hire and swap ministers freely so you have a good opportunity to balance out good and bad traits. Ministers also stay in office until they die (or you fire them), so they have enough time to get some good traits.
  • Lower class happiness: -2
  • Upper class happiness: +2
  • Recruitment cost for land units: -5%
  • Repression: +5
  • Research rate: -5%
Constitutional monarchy
Again, you have one king, who stays in place until his death or a revolution. Again, other factions can sometimes declare a war of succession when he dies. You can swap ministers freely, but you can only fire one per turn and you won't get to choose his replacement. If you don't like the new guy you have to wait for the next turn. Ministers stay in office for 10 turns.
  • Clamour for reform: +25%
  • Lower class happiness: +1
  • Upper class happines: +1
  • Repression: +3
Empire
Similar to an absolute monarchy except in name. Your emperor remains in power until his death or a revolution, as do ministers, whom you may swap, fire and hire freely.
  • Clamour for reform: +40%
  • Upper class happiness: +1
  • Lower class happiness: +1
  • Repression: +3
Republic
Your head of state is a president who can stay for a maximum of three terms of 4 years each. If he loses the elections he will be replaced by another, so keep an eye on your government's popularity. Your ministers have a term of office of 4 years, but you can swap them freely and fire one per turn, although you don't get to choose his successor.
  • Clamour for reform: +60%
  • Lower class happiness: +3
  • Upper class happiness: +
  • Repression: +2

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